Material tests - Stained glass


Continuing my material experiments... creating a procedural glass shader with water marks. Why procedural? Good question. I found it too easy to download a texture from the intetnet. The challenge in this is to create something like this on a mathematical basis. 


Megjegyzések

Népszerű bejegyzések ezen a blogon

The Flower - Leaf

Pebbles in a jar - The Jar